![]() Cribbing from the recently released Two Point Hospital and using heatmaps to give an overview of the visitor experience would be useful in placing toilets and refreshment stands, too. Being able to see how big a tank is on the tank info window would help with placing some of the active fish, who have minimum space needs for all that swimming. Not needing to delete a segment of wall manually when I want to place a door to a staff-only area is a big one. I’d love some menu options to sort fish by different categories, and a few quality of life tweaks wouldn’t go amiss. As a result I have a few later game tanks where I need to raise the water quality and ended up finding a solution using trial and error. Filters contribute to a thing called basic water quality and nitrate reactors which you get later in the game help with “higher water quality” but I’m not sure what the difference is or how to manipulate them precisely. For example, fish have a water quality requirement. I’ve also not managed to unpick some of the finer points of other tank management systems. ![]() Making them serve multiple tanks means fewer clusters of equipment taking up valuable space. That’s important because pumps let you place unsightly tank equipment a short distance away, out of sight of guests. Starfish won’t take food directly instead, they need you to be feeding another creature in the tank and the starfish sneaks its nutrition indirectly by scavenging.Ī few of the systems are a little hard to pick up-it took me until now to realise how to connect multiple tanks to a single pump. Gather enough and you’ll rank up, unlocking more bits for your aquarium.Įach creature has specific needs so there’s also a logic puzzle element to tank construction-bullies will harass wimpy fish, and some fish get cross if they aren’t the only one of their species. Prestige acts an overall measure of how attractive your aquarium is. These are used to research new species and new tech, respectively. ![]() But you also accrue Ecology Points and Science Points as the guests enjoy exhibits. For example, there’s regular cash which you earn from entrance fees, sales of food and drink, and gift shop bits. If it would be helpful, I can try to capture a gif of the problem happening.The campaign missions gradually introduce you to the concepts and currencies involved. It looks like it's only the middle mouse button causing the issue. PgDown - zoom out - Does not cause the issue PgUp - zoom in - Does not cause the issue ![]() ] - rotate right - Does not cause the issue [ - rotate left - Does not cause the issue Left Shift and move mouse up and down - zoom in and out - Does not cause the issue Left Ctrl and move mouse - orbit/change angle - Does not cause the issue Relaunching the game to test the other hotkeys: When I switched back to windowed fullscreen and made my resolution smaller than my screen, I was able to replicate the issue - I also encountered a problem where the game wouldn't let me tab out using alt tab or the windows key, and I had to exit the game to return to typing this message. I was able to replicate the issue in windowed mode and exclusive fullscreen. Original issue was encountered in fullscreen window mode Switching resolution and window modes via the options menu: ![]() I'd just recently started trying to use CTRL mouse to orbit instead of the middle mouse button to try to stop getting that problem, but muscle memory tends to override it! I don't know if I'd noticed the ctrl mouse orbit causing that problem but I'll test it properly and get back to you. There's the output log I'll try the different things you've suggested and let you know what the result is. Thanks so much for taking the time to respond and investigate. I've not come across this before but I will try to help any way I can. Ursprünglich geschrieben von Twice Circled:Hello, I'm sorry that you've encountered this issue. Left Shift and move mouse up and down - zoom in and outĭo these also cause the issue? It would help us narrow down whether it is a global problem with changing the view or if it is to do specifically the mouse buttons that cause the issue. Left Ctrl and move mouse - orbit/change angle I'm not suggesting this as a fix, but if it makes a difference it might give a clue to what is going wrong.Īnother thing is to try using the hotkey modifiers to change the camera view. Also try window mode with a resolution that is lower than your desktop resolution. So for example, if you're playing in fullscreen window, try exclusive fullscreen. You can copy and paste the contents into a site like: Īfter that, try switching resolution and window modes via the options menu. We can start with taking a look at the log file:Ĭ:\Users\\AppData\LocalLow\Twice Circled\Megaquarium\output_log.txt Hello, I'm sorry that you've encountered this issue. ![]()
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